1/5/2024 0 Comments Skyrim wordwallAt the top of the stairs is the room to the north of the room with the trapdoor. Behind the door is a wooden spiral staircase leading up, with two growths of bleeding crown fungi at the bottom. Opposite where it is standing is an iron door with an expert-level lock, which is opened using the draugr's key. To the northeast, just past a pair of unharvestable egg sacs, is a draugr standing slumbering against the wall, hidden behind webbing it will be carrying the Valthume Cellar key, and will be a magic user. The ring is not always easily visible, so scan the floor carefully. Just on the other side of the iron door and slightly to the right, a gold diamond ring lies on the floor by the hand of a skeleton. An iron door opens into a frostbite spider lair containing up to four frostbite spiders and an egg sac that can be harvested for a spider egg. The room beneath the trapdoor holds an iron sword, a banded iron shield, and a bottle of poison. The northern doorway leads to the return route from beneath the trapdoor, while the doorway to the south leads farther into the barrow. There are three exits from this room: one through the trapdoor into the room below, and doorways to the north and south. On the altar is a dead draugr, and in front of it is an unlocked chest. Descending the stairs and approaching the altar will cause the two draugr sitting in the thrones to rise and attack the one on the left is leveled. Beware a trapdoor in the floor before the benches. The room's lower level features several rows of benches facing an altar, with a throne on either side in the corners. Behind this second balcony is a short corridor that leads to a random shield and an unlocked chest. It is also possible to jump from the balcony to wooden planking along the north wall, then at the end either jump via the small ledge in the corner or use the Whirlwind Sprint shout to reach the other balcony where the ghostly figure was. Wooden stairs lead down from the balcony you are on. Before descending the stairs, there are two imp stool fungi and an apothecary's satchel among the rubble on your left, and a sideboard with two burial urns ahead. Through the doorway heading east, descend a flight of stairs to a balcony above a room, with another balcony opposite where a ghostly figure drifts away out of sight. The doorway to the south descends a flight of stairs to a wooden door, but this is unfortunately barred from the other side. There is also a doorway in the northeastern corner, but that has caved in however, you can peer through a gap in the rubble and see deeper into the barrow. There are two exits from this room: one to the left of the shelves to the south, and the other in the southeast corner heading east. Against the south wall is a set of shelves holding two bowls of troll fat, two skeever tails, and two bowls of bone meal, with a sack of food beside it. Along the west wall of this room are two urns near the entrance, a couple sideboards with a bowl of bone meal on the left sideboard, and a stone table between the sideboards with a burial urn and a draugr on top. The corridor heading south opens into a small room with a second draugr. This trap can be used to kill or injure the first living draugr standing in this corridor. Behind the throne to the left is a caved-in area with a dead draugr, and to the right is a doorway that leads into a narrow corridor with a burial urn at the end and a pressure plate near the start that triggers a battering ram in the next corridor. Beyond the sarcophagus, at the rear of the room is a throne on a raised platform. The first room you enter is huge, with a sarcophagus in the center of the room with a stone carving at each corner, various stone pillars supporting the massive ceiling, and lit braziers providing light. The area is filled with urns, burial urns, other containers holding minor loot, and empty coffins. The hidden door reveals a tunnel strewn with thin cobwebs leading to an ornate double door that opens into Valthume itself. Once you have agreed to help, Valdar will instruct you on what is required, and will lower a hidden door at the rear of the room. Next to the throne is an ancient Nord helmet. There is a throne bathed in natural sunlight from a grating above, with Valdar's skeleton still sitting where he has been keeping vigil. Upon entering, a ghostly figure named Valdar immediately greets you and explains that evil is lurking in this barrow, asking you to help him (see the relevant quest for details). Evil in Waiting: Seal away an ancient evil.Alteration Ritual Spell: Acquire Kahvozein's Fang and use it to get heartscales from a dragon for Tolfdir.
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